Some mods need other mods to work, these are called dependencies. Step 3: Install dependencies on your server Mod listĮxaroton has a list with lots of different mods from CurseForge and Modrinth, currently, only mods listed on CurseForge or Modrinth can be installed using our mod list. You can drag and drop mod files from your computer to your server's mods folder. Step 2: Install mods on your server Upload It supports the installation of mods and plugins together on the same server: If you want to install Minecraft Bedrock Edition Addons, this article might help you: Installing Addons (Minecraft Bedrock Edition)įorge is the server software that is necessary to load mods on your server.Īn alternative to Forge is Mohist which is based on Forge and PaperMC. If you want to install Bukkit plugins, check out this article instead: Install plugins That is needed to avoid conflicts between versions, even with vanilla ones! Also more RAM is needed to load all parts of the game.This article is about installing mods on Minecraft Java Edition servers. For 1.7.10 and lower versions you are not able to join Forge server without Forge installed in client, even if there are no mods.Īlso be sure that if you use classic minecraft launcher, to use standalone profiles, that are setupped with custom directory in profile editor. If you have version 1.8+ and your server has only servers-only mods, even pure vanilla clients can join (you can take advantage of this!). For example AE2 mod offers settings to disable items, then if you disabled item and join server that has it, it won't let you in. You should also consider to sync whole config folder to clients, because various settings can reject clients from joining the server. Every mod should have such an info on their project site. Some mods have different version for server and client, for example JourneyMap or ForgeEssentials, then you should have the corresponding ones on both sides, however those are normally optional on both sides. Clients will also be forced to use the config file you specify on your server. If you install this mod on a server all clients will have to have Hardcore Darkness installed. For example HardcoreDarkness mod is optional on server, but if it is there, it is a must for joining clients: (those can even stop server from functioning if you try to put them there)īe aware that there are some mods that allow server-configuration for purely cosmetic/graphic mods, those have to go both on server and client, if you want to sync settings (respectively you want to force server settings to people playing on server). Optifine, minimaps, shaders, texture packs.mods that change the client's way of rendering, but don't add anything into game : typically only client.Typically functions similar to "bukkit plugins", for example ForgeEssentials, or Morpheus (modifies only the number of people need sleeping to get a day), or DiscordChat etc.mods that add some server feature : typically only server.NEI/JEI needs to be also on server, if you want to have weather/time buttons working, etc. sever needs to know what you are holding and client needs to know it either, so it can show it for you.Any mod that adds any block, item or entity or mods that offer network communication : Both server & client.Rules for what mod has to be in client/server or both: The version of mod has to be same on server as in client, if they are on both sides.Clients need vast majority of mods the server has.
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